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Syllabus
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    Lectures

  1. Introduction.pdf

  2. OpenGL1.pdf 
  3. OpenGL2.pdf

    For OpenGL Superbible sample code, you need to download its associated *.h files.

  4. Coordinates.pdf 

  5. 3Dtransform.pdf
  6. Viewing.pdf
  7. Projection.pdf

  8. Projection in OpenGL.pdf
  9. Illumination Model.pdf

  10. Light & Material.pdf
  11. Color.pdf

  12. PolygonShading.pdf

  13. Modeling1.pdf

  14. Modeling2.pdf
  15. Lectures on 10/25 and 10/30th will be conducted online.
    We will not meet at the classroom on those two dates.

    Qt + Visual Studio Tutorial

  16. Texture Mapping.pdf

  17. Texture Mapping OpenGL.pdf
  18. AntiAliasing.pdf
  19. RayTracing.pdf

  20. Radiosity.pdf

  21. Raster Scan Algorithm

  22. GLSL